![]() While random characters forces a certain amount of creativity, I’ve found it stifles the imagination in just as many cases. People wanting to play heroes want to have an ongoing comic, but playing the guy with Plant Control and Color Control isn’t the same as playing the guy with Sorcery and Invulnerability. I’ve never seen a superhero rpg where all powers and all character builds were equal. I don’t like it, though.įor one, this creates unbalanced games. This seems like a throwback to the 1980s, when many RPGs (especially superhero games) featured random generation. To my dismay, Steve Kenson decided to emphasize random character generation in Icons. Obviously, given the fun way character creation works in Spirit of the Century (where you write the title, villains, and guest appearances by other player character in your character’s “novels”), I looked forward to how characters would be built in Icons. What makes aspects great is that it gave character’s a chance to delineate themselves and hint at their background. In SotC, if you played a Shadow type hero, you could tag an aspect named “Mysteries of the Orient” to boost your character’s mind control powers or a roll to see if you knew some long-forgotten mystic lore. Aspects are simple phrases, sayings, or descriptors that can be activated to give your character bonuses (or sometimes, negatives). In Spirit of the Century, combat is quick and simple, but stunts and aspects gave players enough options that combat feels tactical. How the FATE System Works Icons Superpowered Roleplaying I figured if a system could mimic pulp adventures so well, comic book action wouldn’t be too much of a hurdle. I’d played in a Spirit of the Century campaign a few years back and came away impressed by what the FATE system could do. When I learned the Icons RPG would be based on (or at least inspired by) the FATE game system, I was sold. Then I realized the Icons role-playing game was going to be a rules-light, fast-play game, so I decided I would at least give the sales pitch a listen. ![]() My first reaction when I heard Steve Kenson was designing a new Silver Age inspired superhero rpg, I wondered if we hadn’t been down this road a time or two. Steve Kenson and Adamant Entertainment’s Silver Age New Superhero RPG
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